This range of management games can be used to achieve specific outcomes or to fill a slot in a conference or workshop.
Prisoners' DilemmaThe Prisoners' Dilemma is a well known trust game which helps teams to understand about working together for a win-win outcome. It isolates the components of trust and demonstrates the concept of win-win to bring greater understanding of the processes involved in building, maintaining, losing and regaining trust. It also provides an insight into positional and principled negotiation...
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Space Ship ShortlistThis game can be used to teach decision making or negotiation skills, or to investigate attitudes to diversity and challenge stereotypes. It has been designed to alert participants to the danger of allowing prejudice and emotion to get into the way of negotiating a logical decision. It can be played at several levels of emotional involvement...
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Hollow SquareThis game can be used to help teams understand the impact of communication between those who develop plans and those who have to implement them. It also highlights helpful and not so helpful behaviours when planning, assigning or completing tasks. Teams that regularly work on problem solving will find the game useful for alerting them to factors that encourage or restrict effectiveness. It can be played at several levels of complexity ...
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Supertanker – a leadership and planning gameAll organisations – from small teams to giant corporations – are super tankers. Once they are underway, it's very difficult to stop them, or even change direction! The most frequently observed characteristic of a winning team is that it has a mission and well-planned common objectives. However, planning and objective-setting can't be taught by talking to teams about the danger of capsizing or running aground.
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Monday Meeting – a meeting simulation gameThe only time a team can really exercise its teamness is in meetings and get-togethers. Even with a good decision¬making system, meetings can be very bloody! The Monday Meeting simulation has been designed to give team members the opportunity to practise some vital meeting skills.
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Viking Attack – a team building gameViking Attack is a team building exercise which simulates the need for complementarities and interdependence within a team. It can be used in any number of training situations. Viking Attack has proved to be our most useful and consistently popular exercise.
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Seven Wonders – a consensus seeking gameAn activity to help teams deal with the emotionally difficult problem of group decision-making through consensus-seeking.
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Forest Fire – a consensus seeking gameAn activity to practise consensus-seeking and study the impact of attitudes and values on team decision-making.
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Westrek – a leadership and planning gameThis game, set in the Wild West, is designed to help groups become conscious of the steps to successful planning. It teaches the five essential steps in the planning of any project, and demonstrates the need for co-operation, sharing and synergy in a team, especially during the planning of a project
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Road names – a consensus building gameWinning teams are characterised by their ability to make winning decisions. This game helps train a team in how to create a decision-making system. The task is to choose the names of six roads, three boulevards and a main square for a new bureau park for the United Nations.
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Terra-Nova – a leadership and planning gameTerra Nova is a team planning exercise to help groups learn how to process complex information and choose logically between a number of alternatives
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Murphy – a leadership and planning gameThe success of a team often depends on the synergy which a team leader can create from the skills and knowledge of its members. This game highlights the interdependence within a team, as well as allowing participants to practise leadership and planning skills.
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Rigger Game Pack - a team construction gameThis game can be used to help teams understand skills, behaviours and techniques that work in a high pressure situation. It aids communication and learning about managing practical problems. It is particularly useful for drawing out the differences between managing a project and managing routine work. Rigger can be played at several levels of complexity and the game pack suggests many variations you could use.
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